Chain Guides for Saslite are the single greatest way to put hair on anything you wish, In any style you can imagine. There appears to be some confusion on how to set them up and use them in Lightwave 7 so I hope this will help clear some of it up. I've skipped some steps in the first part since I assume that you all know how to make splines either point by point or using the great new Spline Draw function in LW 7. Off we go into the wonderful world of Hair design.
20 Splines What I've done here is with Spline Draw made one spline and cloned it 20 times. I'm not going for any fancy style just to show you what to do. I've moved points around to get it into the general shape I want then selected rows of points and jittered them a few times to give it a more random feel. Once your happy with it copy these to an empty layer. Its MUCH easier to edit the splines if you want to change them later on.
Curve to Poly Launch the Curve2PolyChain plugin on the layer with your original splines. Take special note of the naming. Sas is case sensitive so hair is NOT the same as Hair. Leave the rest as it is. It will replace the splines ( thats why the copy ) and merge all the points in the chain. What you will be left with should look like this. Thats it for modeler. Save you object and send/load it into layout.
In Layout In layout your should have at least 2 layers..I added a ball so I have 3. Select the layer with the chainguides and hit p to bring up the properties for it. Under the rendering tab, set the dissolve to 100%. Do the same for the layer with your backup splines so neither will show in the render.
Properties Dialog Effects Dialog Press ctrl+F8 to bring up the Effects panel/Image Processing. In the Add Pixel Filter drop down select SasLite. You can leave it all on default for this. On the chain guide layer. Press p and goto the Deformations Tab. From the Add Displacement drop down select Saslite and then double click on it to bring up the SasLite dialog.
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